wolf run ramp

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wolf run ramp

Post  Jason-admin on Sat Nov 12, 2011 2:33 am

creatures: 13
3 primeval titan
1 wurmcoil engine
1 bird of paradise
1 thurn
3 virdian emissary
3 solemn simulcrum
1 acidic slime

spells: 17
2 batterskull
4 beast within
4 rampent growth
4 green sun zenith
3 slagstorm


planeswalkers: 4
3 garruk primal hunter
1 karn liberated

lands: 26
4 inkmoth nexus
2 kessig wolf run
4 copperline gorge
4 rootbound crag
3 mountain
9 forest


Last edited by Jason-admin on Sat Nov 12, 2011 4:25 pm; edited 1 time in total
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Re: wolf run ramp

Post  Nate on Sat Nov 12, 2011 2:11 pm

Sphere of the Suns? I am pretty sure there are better things you could be doing turn two...
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Re: wolf run ramp

Post  Jason-admin on Sat Nov 12, 2011 4:26 pm

cut the sphere of the sun for green sun zenith....forgot about the main card lol...
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Re: wolf run ramp

Post  Jason-admin on Thu Dec 15, 2011 3:36 pm

new wolf run: pretty standard, but this is hte wolf run i've been testing agaisnt for the 1k...its good, might just end up play this haha.

Creatures: 14
2 inferno titan
2 wurmcoil engine
4 primeval titan
1 bird of paradise
1 thrun, the last troll
4 solemn simculcrum

spells: 20
4 rampent growth
4 galvanic blast
4 sphere of the suns
2 beast within
1 devil's play
3 slagstorm
2 green sun zenith

lands: 26
2 kessing wolf run
4 inkmoth nexus
6 mountains
6 forests
4 rootbound crag
4 cooperline gorge

sb: 15
1 slagstorm
2 thrun, the last troll
2 sword of feast and famine
3 autumn's veil
3 ancient grudge
2 tree of redemption
2 into the maw of hell

so far its just been really good, mainly don't want to play it cause I feel everyone will be gunning for it =/
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Re: wolf run ramp

Post  PurplePimple on Fri Dec 16, 2011 12:43 am

i think 4 solemns is two much, you already have 4 spheres and 4 ramps. You should run two instead and add 1 devils play and 1 thrun.
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Re: wolf run ramp

Post  Jason-admin on Fri Dec 16, 2011 1:04 am

4 is perfect, you need it vs. so many match ups, it allows you to have your 2-4-6 curve. there is no reason for 2 Devil's play and 2 beast within, either 1/2 or 2/1 is respectable, 2/2 is meh at best. and there are already 3 thrun's md including the GSZ, with 2 more in the SB.
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Re: wolf run ramp

Post  pwner1 on Sat Dec 17, 2011 12:33 am

I might turn 1 sphere of the sun into viridian emmisary as a green sun target for turn 3 if you've got a rampless hand.

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